Game Review: Hammer Fight
Posted in Game Reviews on August 31st, 2011 by PyrokaEvery time there’s a new Humble Indie bundle, I buy it, I buy it regardless of what games are in it, because I see it as a good thing and want to support it, I also buy a fair few other random indie games that I get linked to, because again, I want to support some indies and most of the games are good, if not exactly to my taste.
Sometimes a game that I pick up like this takes me by surprise, and I end up playing it from start to finish (which doesn’t happen all that much these days). The most recent of these is a game called Hammerfight.

Hammerfight is a game where you pilot a craft with a variety of weapons attached that spin in response to your movement, you move with the mouse (really want to up your sensitivity) and to attack you start to spin the mouse quickly, causing your weapons to spin and then move at the opponent dodging their weapons and shields to land a blow that will send them (hopefully) crashing to their death. Hitting people in this game is awesome, as it is accompanied by a large number of particle effects, bullet-time (for particularly good hits, perfect to line up the next strike) and coins spilling out from fallen enemies. You can also destroy and set-fire to large parts of the scenery, which is pleasant.
There are several game modes (you unlock them as you play), a story-mode that is fairly substantial, ‘GRIM’ where you and two AIs hunt the beasts of the depths, ‘Arena’ where you battle against waves of enemies to gain ranks and coins and ‘Hammerball’, where you have to hammer the ball into the opponents goal… But sometimes the ball is an explosive barrel, or sometimes the ball fights back.
There is also loads and loads of weapons in different types (hammers, swords, flails, guns, explosives), to suit any type of player (and you can duel-wield them for even more combinations).
So I’ve seen a few reviews of this game around the place (after I’d got hooked on it) and the same bad-points crop up all the time:
- It is hard
- There isn’t much it the way of help
- It is kinda buggy
- The control system will likely give you RSI