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	<title>ACTStudios</title>
	<link>http://www.actstudios.co.uk</link>
	<description>Games, and the industry of making them</description>
	<lastBuildDate>Mon, 30 Nov 2009 14:58:10 +0000</lastBuildDate>
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	<language>en</language>
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	<item>
		<title>D3DXCreateZombie</title>
		<description><![CDATA[DirectX has utility functions for creating spheres and boxes and the like, but we thought that we would give developers something truely useful, so I present D3DXCreateZombie(). D3DXCreateZombie Uses a left-handed coordinate system to create a mesh containing a zombie. HRESULT D3DXCreateZombie( LPDIRECT3DDEVICE9 pDevice, FLOAT DegredationLevel, DWORD Type, LPD3DXMESH * ppMesh, LPD3DXBUFFER * ppAdjacency ); [...]]]></description>
		<link>http://www.actstudios.co.uk/2009/11/30/d3dxcreatezombie/</link>
			</item>
	<item>
		<title>Event Driven FSMs</title>
		<description><![CDATA[In AI this week we had to implement our own Finite State Machine, in the seminar before hand we talked about it and decided that the best approch, is a buffered event driven FSM, where FSMs listen for events that are generated, this gives us the advantages of event driven FSMs (Any class can interact, [...]]]></description>
		<link>http://www.actstudios.co.uk/2009/10/11/event-driven-fsms/</link>
			</item>
	<item>
		<title>Uni progress, week two</title>
		<description><![CDATA[On the third week of uni now, final year is where it all kicks off, year 2 was hard but was about getting you ready for placement, which it did wonderfully, final year is where you&#8217;re let off the leash with some really interesting projects to work with, so far these are: Network Programming Along-side [...]]]></description>
		<link>http://www.actstudios.co.uk/2009/10/11/uni-progress-week-two/</link>
			</item>
	<item>
		<title>Lessons I&#039;ve learned from working in the games industry</title>
		<description><![CDATA[I&#8217;m coming to the end of my year and a bit placement, so I thought I&#8217;d mention a few of the more important things I&#8217;ve learned in my time at Strawdog Studios. You&#8217;re not expected to know everything. You will be asked to do things that you have never done before, admitting you don&#8217;t know [...]]]></description>
		<link>http://www.actstudios.co.uk/2009/09/03/lessons-ive-learned-from-working-in-the-games-industry/</link>
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